
In this section, you'll discover the importance of "just in time" information. You'll also look at design patterns in games and their role in the transfer of knowledge.
Next, training modules, as concentrated samples of game content, is discussed. You'll also focus on dividing the learning content of games into skill subsets.
Finally, you'll look at how game mechanics capture's Vygotsky's Zone of Proximal Development.

Reading
What Video Games Have to Teach Us About Learning and Literacy: Chapter 5

Key Information

Activities
- Activity 4-C-1: Game Review Using Learning Principles