
In this section, you'll examine how the term "fun" is defined. The role of patterns in engaging players and the roles of competition and goals in games is also examined. Finally, you'll explore games as emotional experiences.

Reading
A Theory of Fun by R. Koster (PDF)

Key Information

Activities
- Activity 4-B-1: Challenge, Opposition, Emotion
- Activity 4-B-2: Redesigning for Challenge, Opposition, Emotion
- Activity 4-B-3: Feedback for Challenge, Opposition, Emotion