M4

woman with cube over her headOverview

This module introduces embodied experiences as the core of the learning process in games. When people play, they take on an identity through an avatar that then becomes a projection of the player’s body and consciousness.

Then, a discussion of how game designers produce fun and engaging experiences by using the learning and design principles to make a game "good" is also included.

Finally, the mechanisms that are commonly used to facilitate learning in games are analyzed.

Topic 4-A: Games as Situated Learning Systems

Topic 4-B: Engaging Gamers in Play

Topic 4-C: Scaffolding Learning in Games

Topic 4-D: Game-based Lesson Plan: Part 3

Activity Checklist

Open the Learning Activity Checklist (pdf).

The Checklist can be saved to your local drive by clicking Save Save button on the toolbar. As you complete Module Assignments, check them off on this electronic copy. Alternatively, you can print a copy to complete.

Module Four Objectives

At the completion of this module, you will be able to:

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