Emerging Models of Academic Gaming
In this module, the pros and cons of using commercial games in the classroom are discussed. The importance of game design elements and their importance to instructional content are analyzed. Finally, you will examine how learning in virtual worlds takes place.
At the completion of this Module, you will be able to:
- recognize trends in the computer and video game field
- construct a new framework of learning from experiences garnered from completing a contemporary video or computer game
- analyze current beliefs and assumptions about using video and computer games in the classroom for learning purposes
- develop expertise in sub-genre of games related to a particular area of interest
Module Seven Activity Checklist
Open the Learning Activity Checklist (pdf).
The Checklist can be saved to your local drive by clicking Save on the toolbar. As you complete Module Assignments, check them off on this electronic copy. Alternatively, you can print a copy to complete.