M8 Overview

Future Games and the Classroom

In this module, augmented reality and place-based games are compared and contrasted. The design cycle of place-based games is also discussed. Next, epistemic games are explored, including advantages and disadvantages this type of game offers educators. Finally, you'll examine augmented reality games and their place in education.

At the completion of this Module, you will be able to:

Module Eight Activity Checklist

Open the Learning Activity Checklist (pdf).

The Checklist can be saved to your local drive by clicking Save Save button on the toolbar. As you complete Module Assignments, check them off on this electronic copy. Alternatively, you can print a copy to complete.

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