Module 6: Game On
In this module, you will analyze why games are appealing and the various game types. You will also interpret how to use the mechanics found in games to motivate students.
At the completion of this Module, you will be able to:
- Adapt a current unit plan to address the Net-Generation's learning needs.
- Interpret how various technologies can be used in the classroom to facilitate learning.
- Develop learning activities related to academic content and standards that incorporate various technologies.
- Explain the benefits of utilizing game mechanics in education and how video games can be incorporated into learning activities.
- Discuss and evaluate some of the newer learning technologies that may soon be entering into classroom environments.
- Create nontechnical activities that leverage the Net-Generation's general learning characteristics.
- Generalize course content to reflect how the multicultural, special-needs and gifted, and other diverse populations within classrooms have their needs met by the application of the skills, strategies, and knowledge gained in this course.
- Reflect continuously on personal expertise, using the knowledge and skills associated with this course, and use these insights actively as the basis for ongoing professional growth.
- Work collaboratively to share knowledge, skills, and experiences; refine understanding of content; give and receive feedback; and improve expertise.