Educating the Net-Generation Bibliography
Carlson, A. (2002). Authentic learning: What does it really mean? Retrieved May 30, 2012, from http://pandora.cii.wwu.edu/showcase2001/authentic_learning.asp
Carlson, S. (2005, October 7). The net generation goes to college. Retrieved April 20, 2012, from http://chronicle.com/free/v52/i07/07a03401.htm
Cisco. (Producer). (2012). Katy ISD: A new vision for mobile learning. [Web Video]. Retrieved July 8, 2012, from http://www.youtube.com/watch?v=LkiRWTJYPS0
Committee on Academic Programs and Teaching Learner-Centered Task Force. (2006). Inventory of learner-centered teaching at USC. Retrieved May 30, 2012, from http://cet.usc.edu/resources/teaching_learning/docs/CAPT_Inventory_Final_Draft31.pdf
Common Core State Standards Initiative. (2012). Mission statement. Retrieved May 30, 2012, from http://www.corestandards.org/
Corbeil, J. R., & Valdes-Corbeil, M. E. (2007). Are you ready for mobile learning? EDUCAUSE Quarterly, 30(2). Retrieved July 8, 2012, from http://www.educause.edu/ero/article/are-you-ready-mobile-learning
Cross, J. (2008). Interview by We_magazine [Web Based Recording]. Jay Cross on informal learning. Retrieved May 31, 2012, from http://www.we-magazine.net/2008/12/06/jay-cross-on-informal-learning/
Davidson, H. (Producer). (2008). Copyright for educators: Multimedia episode 5. [Web Video]. Retrieved June 27, 2012 from http://www.youtube.com/watch?v=kKsZItnZVPg&feature=relmfu
Davis, V. A. (2006). How I use wikis. Retrieved June 25, 2012, from http://coolcatteacher.blogspot.com/2006/08/how-i-use-wikis-what-do-you-do.html
Entertainment Software Association. (2012). 2012 sales, demographics, and usage data: Essential facts about the computer and video game industry. Retrieved June 12, 2012, from http://www.theesa.com/facts/pdfs/ESA_EF_2012.pdf
Farmer, L. (2007). Empowering teenage girls through technology. Proceedings from the World Library and Information Congress: 73rd IFLA General Conference and Council. Retrieved May 15, 2012, from http://archive.ifla.org/IV/ifla73/papers/149-Farmer-en.pdf
Federal Communications Commission. (2001). Children's Internet protection act guide. Retrieved May 16, 2012, from http://www.fcc.gov/guides/childrens-internet-protection-act
Geck, C. (2006, February 19). The generation z connection: Teaching information literacy to the newest net generation. Retrieved May 22, 2012, from http://www.redorbit.com/news/technology/397034/the_generation_z_connection_teaching_
information_literacy_to_the_newest/
Gee, J. P. (2007). TWhat video games have to teach us about learning and literacy. (2nd ed.). New York: Macmillan.
Grosseck, G., & Holotescu, C. (2008, April). Can we use Twitter for educational activities? Paper presented at the 4th International Scientific Conference: elearning and Software for Education, Bucharest, Romania. Retrieved July 5, 2012, from http://www.cblt.soton.ac.uk/multimedia/PDFsMM09/Can we use twitter for educational activities.pdf
Hart, M. (2012). The ever-expanding school day. Retrieved May 31, 2012, from http://thejournal.com/articles/2012/04/18/the-ever-expanding-school-day.aspx
Hinduja, S., & Patchin, J. W. (2009). Preventing cyberbullying: Top ten tips for educators. Retrieved May 16, 2012, from http://www.cyberbullying.us/Top_Ten_Tips_Educators_Cyberbullying_Prevention.pdf
Hofstede, G., Hofstede, G. J., & Minkov, M. (1997). Cultures and organizations: Software of the mind. (3rd ed.). New York: McGraw-Hill.
International Society for Technology in Education. (2011). NETS-T standards for teachers. Retrieved May 22, 2012, from http://www.iste.org/standards/standards-for-teachers
Jordan, L. (2009). Blogging with students: How and why. [Web Video]. Retrieved June 27, 2012, from http://www.youtube.com/watch?v=9T89bC3QF9g&feature=related
Kadle, A. (2010). Five mobile learning implementation tips. Retrieved July 9, 2012, from http://www.upsidelearning.com/blog/index.php/2010/03/01/five-mobile-learning-implementation-tips/
Kapp, K. M. (2007). Gadgets, games and gizmos for learning: Tools and techniques for transferring know-how from boomer to gamers. San Francisco: John Wiley & Sons.
Kemp, G., Smith, M., DeKoven, B., & Segal, J. (2012). Play, creativity, and lifelong learning: Why play matters for both kids and adults. Retrieved June 12, 2012, from http://www.helpguide.org/life/creative_play_fun_games.htm
Koebler, J. (2012, April 11). White House report: More women need to study STEM. U.S. News & World Report. Retrieved May 15, 2012 from http://www.usnews.com/news/blogs/stem-education/2012/04/11/white-house-report-more-women-need-to-study-stem
Leblance, P. R., & Lacey, C. H. (2009, November 20). Teaching the net generation: Strategies and skills. Retrieved April 24, 2012, from http://www.seenmagazine.us/articles/article-detail/articleid/225/teaching-the-net-generation-strategies-and-skills.aspx
Lenhart, A., Madden, M., Smith, A., Purcell, K., Zickuhr, K., & Rainie, L. (2011, November 9). Teens, kindness and cruelty on social network sites. Retrieved April 24, 2012, from http://pewinternet.org/~/media//Files/Reports/2011/PIP_Teens_Kindness_Cruelty_SNS_Report_Nov
_2011_FINAL_110711.pdf
Lenhart, A., Purcell, K., Smith, A., & Zickuhr, K. (2010). Social media and young adults. Retrieved July 2, 2012, from http://pewinternet.org/Reports/2010/Social-Media-and-Young-Adults.aspx
Lombardi, M. M. (2007). Authentic learning for the 21st century: An overview. Retrieved May 30, 2012, from http://net.educause.edu/ir/library/pdf/ELI3009.pdf
MacArthur Foundation. (2010). Rethinking learning: The 21st century learner. [Web Video]. Retrieved May 29, 2012, from http://www.youtube.com/watch?v=c0xa98cy-Rw
Makice, K. (2007, November 17). A brief history of microblogging. Retrieved July 5, 2012, from http://www.blogschmog.net/2007/11/17/a-brief-history-of-microblogging/
McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. New York: The Penguin Group.
National School Boards Association. (2007). Creating & connecting: Research and guidelines on online social and educational networking. Retrieved July 2, 2012, from http://socialnetworking.procon.org/sourcefiles/CreateandConnect.pdf
Osborne, C. (2012). The pros and cons of social media classrooms. Retrieved July 2, 2012, from http://www.zdnet.com/blog/igeneration/the-pros-and-cons-of-social-media-classrooms/15132
Pew Research Center's Internet & American Life Project. (Producer). (2010). Four or more: The new demographic. [Web Graphic]. Retrieved April 20, 2012, from http://www.slideshare.net/PewInternet/presidents-program-four-or-more-the-new-demographic
Prensky, M. (2010). Teaching digital natives: Partnering for real learning. Thousand Oaks, CA: Corwin.
Royal Society for the Encouragement of Arts, Manufactures and Commerce. (2010). RSA animate: Changing education paradigms. [Web Video]. Retrieved April 24, 2012, from http://www.thersa.org/events/video/animate/rsa-animate-changing-paradigms
Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. Cambridge, MA: The MIT Press.
Sams, A. (Producer), & Bergmann, J. (Producer) (2010). The flipped classroom [Web Video]. Retrieved May 31, 2012, from http://www.youtube.com/watch?v=2H4RkudFzlc&feature=player_embedded
Shreve, J. (2005). Let the games begin: Entertainment meets education. Retrieved June 15, 2012, from http://www.edutopia.org/let-games-begin
Southwood, D. (2007). It's not just a game: It's skills for life. Retrieved from http://www.techlearning.com/ideas-and-opinions/0021/its-not-just-a-game—its-skills-for-life/44605
Special needs. (2012). In Wikipedia. November 26, 2012, from http://en.wikipedia.org/wiki/Special_needs
Tomlinson, C. A. (2011). Every teacher a coach. Educational Leadership, 69(2), 92–93. Retrieved May 30, 2012, from http://www.ascd.org/publications/educational-leadership/oct11/vol69/num02/Every-Teacher-a-Coach.aspx
United States Copyright Office. (2009). Fair use. Retrieved June 27, 2012, from: http://www.copyright.gov/fls/fl102.html
U.S. Department of Commerce, National Telecommunications and Information Administration. (2011). Digital nation: Expanding Internet usage. Retrieved May 4, 2012, from http://www.ntia.doc.gov/files/ntia/publications/ntia_internet_use_report_february_2011.pdf
U.S. Department of Health & Human Services. (2012). What is cyberbullying. Retrieved May 16, 2012, from http://www.stopbullying.gov/cyberbullying/what-is-it/index.html
Wiggins, G. P., & McTighe, J. (2005). Understanding by design. Alexandria, VA: Association for Supervision and Curriculum Development.
Zichermann, G. (Performer). (2011). How games make kids smarter. Retrieved November 28, 2012, from http://www.ted.com/talks/gabe_zichermann_how_games_make_kids_smarter.html