Module One: Introduction to Interactive Multimedia Projects
The title of this course, Merging Educational Goals and Interactive Multimedia Projects, brings together two essential elements of today’s classroom:
- Educational goals as defined by today's content and technology standards.
- Technology, specifically interactive multimedia projects.
Module One Outcomes and Activity Checklist
Module Two: Roles, Goals, and Standards
Project-based learning with multimedia requires a change in the way teachers, students, parents, and administrators view educational and technology standards and think about learning in the classroom.
Module Two Outcomes and Activity Checklist
Module Three: Project Design
The beginning stages of project design include deciding on a content-oriented project that will use higher level thinking skills, aligning it to standards, and sketching out your project in a storyboard or mind map.
Storyboarding and mind mapping are excellent tools for students to use at the beginning of their multimedia projects. They aid students in key areas of collaboration, development, brainstorming, problem solving, and experimenting.
Module Three Outcomes and Activity Checklist
Module Four: Visuals and Audio
Visuals and audio are two powerful multimedia tools you can use to develop an IMP. They include clip art, graphics, photos, maps, charts, graphs, audio clips, music, sound effects, and spoken words. In this module, you will expand on your knowledge and skills using visuals and audio in Interactive Multimedia Projects.
Module Four Outcomes and Activity Checklist
Module Five: Animation and Video
Animation and video enhance Interactive Multimedia Projects by combining visuals and audio with motion. Animation and video both allow you create a sense of movement in ways impossible with just still images. You can create dramatic effects and draw people into a story, persuade them to take action on an issue, or show them a new way to approach a problem. Animation and video can be effective tools to gain students' attention and keep them motivated.
Module Five Outcomes and Activity Checklist
Module Six: Project Planning and Implementation
The most effective IMPs are student-centered; they take into account the thinking, feeling, and skills of your students. Therefore, an important step in planning an IMP is determining your students’ needs, interests, and motivations. Matching your students’ interests with a project helps motivate them. Once you've assessed their needs and determined the overall direction, you can start planning. Besides a timeline, part of this planning is anticipating the barriers or problems you might run into during the project and thinking ahead about how you might address those issues.
Module Six Outcomes and Activity Checklist
Module Seven: Project Management and Assessment
The planning is done, so it's time to implement your project. This module takes you through project implementation, ongoing management, and assessment. When you implement an IMP, you will need to plan in detail how you will launch your project and teach the technology skills required. Once you get started, your students will need your guidance in dealing with problems and keeping on track to complete their projects. Knowing how you will assess your project before you start will ultimately guide you in your project management and help your students understand your expectations.
Module Seven Outcomes and Activity Checklist
Module Eight: Online Portfolios
Online portfolios are especially beneficial when your students have completed several multimedia projects. They can provide students with a place to reflect on a larger body of work and to celebrate their accomplishments. In this module, you will create your own online portfolio of the work you have created in this course.