
In this section, you'll explore affinity groups and their role in social learning. You'll also look at semiotic domains as spaces for shared meaning.
Design grammars and their role in the production of "texts" are also reviewed. Finally, you'll look at videogames as text.

Reading
What Video Games Have to Teach Us About Learning and Literacy: Chapter 2

Key Information

Activities
- Activity 2-A-1: What's Your Affinity?