M2 Topic A
teens and a computer

In this section, you'll explore affinity groups and their role in social learning. You'll also look at semiotic domains as spaces for shared meaning.

Design grammars and their role in the production of "texts" are also reviewed. Finally, you'll look at videogames as text.

Book

Reading

What Video Games Have to Teach Us About Learning and Literacy: Chapter 2

Key Info

Key Information

Pen & Paper

Activities