Reading
- Mad City Mystery: Developing Scientific Argumentation Skills with a Place-based Augmented Reality Game on Handheld Computers. by K. Squire and J. Mingfong (PDF)
Learning Activity 8-A-1
Augmented Reality Games
[Forum]
20 points
VRAG technologies use virtual reality glasses to superimpose computer images on our real-world perceptions, as we saw in the reading for Activity 8-A. Watch a few of the demos of augmented reality games and read an update about the latest improvements in augmented reality glasses; be sure to check out the link to the “SmartGlass revolution” near the end of the article.
In a post to the Forum, write a comparison of one or more of the place-based systems shown in the video to the similar, yet generally lower-cost, systems described in the Mad City Mystery article. In your response, include the following:
- Advantages and disadvantages of each option (VRAG and ARG)
- Which system is more realistic for use in your classroom
- How you might use the more realistic system
Respond to two classmates’ posts.
Learning Activity 8-A-2
Description of Final Project
[Offline]
0 points
For your final project, you will integrate all you have discovered about developing a game-based lesson plan into a lesson plan you can use in your classroom. This project is due by the end of Module 8.
In a word processing document, begin to develop a lesson plan that includes the following information:
- a lesson plan you have already developed.
- If you do not have a lesson plan to use, please go to www.nylearns.org and choose a lesson plan for your final project.
- name of a video game and a link to its description
- list the learning concepts you will highlight with this game
- describe your plan for play testing the game
- develop an activity that uses the game
- explain the scaffolding techniques you will use to connect academic concepts to game play
Remember, this document is not due until the end of the module.